health limits for player and NPCs - player starts at 225 HP with no gain from leveling to maximum of 420 with perks and endurance (no max in base game).Note that the author recommends using at least the combat AI module of “Arbitration” as the changes are designed with it in mind. In the posts, the author has stated interest in moving to a single plugin in a future update. In particular the NPC plugin is pointless without weapon-and-armor plugin. The mod includes several modular plugins, and I recommend all four unless you plan on replacing one. The mod is good enough as is, but you may want to open the plugins up in FO4Edit and take a look. I’ve spent the last several months building off of this including tweaking and balancing which I’ll go over in Part 3. As of December 2017 for v1.4, the description (dated 18 December 2016) mentions the author has been fixing missed changes and balancing armor. “ Difficulty and Realism Overhaul” is a work in progress by Cruor32. Create Your Own Difficulty Rebalance by The Iron Rose.Arbitration - Combat AI - Stealth - Speed - Damage - Gameplay Overhaul and Tweaks by JackArbiter.Difficulty and Realism Overhaul (DRO) by Cruor32.In Part 3, I’ll cover my changes including adjustments to several weapon and armor mods to complete the overhaul. In the first part I went over my goals in overhauling combat, and here I review the mods that build the foundation.
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